Behaviour of light !!
Light is an electromagnetic wave and during its propagation it encounters various types of obstacles. There are circumstances where this type of wave behaves to a good approximation as if they travel in straight line. For this, it is necessary that the obstacles have dimensions much greater than wavelength of light. This special case of wave behaviour is considered in geometrical optics.
For dealing with geometrical or ray optics it has to be defined that what is the essence of this particular subject. To study this the first need is to define a ray.
A ray is defined to be the line along which light propagates. It is the normal to all the wavefronts of that particular disturbance. Since it defines the direction of propagation the formation of images or distraction by another medium can be better explained because the process of reflection, refraction etc. can be visualised in a better way. The main principle governing the whole of ray optics is Fermat’s principle which says that in going from one medium to another, the path followed by a light ray is that for which the time taken is either minimum or maximum.
We know that a ray of light is composed of packets of energy known as photons. The photons have the ability of colliding with any surface.
Thus the photons transfer momentum & energy in the same way as the transfer of momentum & energy take place between any two particles during collision.
For elastic collision a particle gets rebounded with same speed where as the direction of its motion changes due to the impact (impulsive) force offered by the other colliding particle.
Similarly when a photon is incident on a fine plane surface, it gets rebounded. This is known as reflection.
What are the laws of reflection ?
There are two laws governing the physical phenomenon of reflection.
(i) The incident ray, normal to the interface and the reflected ray lie on the same plane.
(ii) The angle of incidence is equal to the angle of reflection.
We can observe from the figure that two rays coming from a point object O are reflected at the points M & N. If the reflected rays are produced back they meet at a point P. This point P is known as image.
Since the image is formed at the back of the mirror, it is known as virtual image .
Geometrically we can see that object distance is equal to image distance from mirror surface p = q
(As ΔOMP & ΔONP are isosceles triangles)